![]() ![]() In addition, casting a spell from a scroll requires a minimum score (10 + spell level) in the appropriate ability. The DC is equal to 20 + the caster level of the spell you are trying to cast from the scroll. Use Magic Device allows you to use a scroll as if you had a particular spell on your class spell list. Normally, to cast a spell from a scroll, you must have the scroll’s spell on your class spell list. If you are casting a spell from a scroll, you have to decipher it first. You can use such an item as if you were a race of your choice. Some magic items work only for members of certain races, or work better for members of those races. If the class whose feature you are emulating has an alignment requirement, you must meet it, either honestly or by emulating an appropriate alignment with a separate Use Magic Device check (see above). It just lets you activate items as if you had that class feature. This skill does not let you actually use the class feature of another class. In this case, your effective level in the emulated class equals your Use Magic Device check result minus 20. Sometimes you need to use a class feature to activate a magic item. You can emulate only one alignment at a time. Use Magic Device lets you use these items as if you were of an alignment of your choice. Some magic items have positive or negative effects based on the user’s alignment. If you already have a high enough score in the appropriate ability, you don’t need to make this check. Your effective ability score (appropriate to the class you’re emulating when you try to cast the spell from the scroll) is your Use Magic Device check result minus 15. To cast a spell from a scroll, you need a high score in the appropriate ability (Intelligence for wizard spells, Wisdom for divine spells, or Charisma for sorcerer or bard spells). Deciphering a written spell requires 1 minute of concentration. This usage works just like deciphering a written spell with the Spellcraft skill, except that the DC is 5 points higher. This mishap is in addition to the chance for a mishap that you normally run when you cast a spell from a scroll that you could not otherwise cast yourself. The default mishaps are that the item affects the wrong target or that uncontrolled magical energy is released, dealing 2d6 points of damage to you. A mishap means that magical energy gets released but it doesn’t do what you wanted it to do. If you fail by 10 or more, you suffer a mishap. If you fail by 9 or less, you can’t activate the device. You get a special +2 bonus on your Use Magic Device check if you’ve activated the item in question at least once before. That is, you must speak, wave the item around, or otherwise attempt to get it to activate. You do have to perform some equivalent activity in order to make the check. You can activate such an item as if you were using the activation word, thought, or action, even when you’re not and even if you don’t know it. Some magic items are activated by special words, thoughts, or actions. The DCs for various tasks involving Use Magic Device checks are summarized on the table below. That is, you must know what you are trying to emulate when you make a Use Magic Device check for that purpose. You must consciously choose which requirement to emulate. If you are using the check to emulate an alignment or some other quality in an ongoing manner, you need to make the relevant Use Magic Device check once per hour. You make a Use Magic Device check each time you activate a device such as a wand. Use Magic Device lets you use a magic item as if you had the spell ability or class features of another class, as if you were a different race, or as if you were of a different alignment. ![]() You can use this skill to read a spell or to activate a magic item. ![]()
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